• » Higher Diploma in Arts in 3D Modelling and Animation

    Programme Title  Higher Diploma in Arts in 3D Modelling and Animation
    CAO Code  Add-on programme, not available via CAO
    LYIT internal code  
    Duration  1 year full time
    Standard Code Places:  20
    National Framework Level  8
    Award Type Major
    Awarding Body LYIT
    Why choose this Programme?
    There are many production pipelines in industry that require content developed for specific purposes. Game assets will differ from feature animation for example; SFX and compositing assets will differ from architectural visualisation. This course however reconciles these forms of content creation and teaches the similarities and differences in creating for each. The pathway through the course will allow the student to decide to focus on specific areas such as games animation, special effects or feature animation. Each of the modules will allow for content to be created to fit into each of these pipelines while offering a grounding in the differences involved for each. The course will inform the process from concept development right through to integration into various real-time and pre-rendered platforms used by sector leaders.  New and emerging asset pipelines will also be explored such as augmented reality (AR) and Virtual Reality (VR) content creation.
    The duration of the programme is one-year and involves learners undertaking taught modules and a work placement.
    Minimum Academic Entry Requirements
    Design related Honours degree (Level 8), or an equivalent qualification. Non-degree graduates (diploma/certificate) and who have significant work experience in a related design industry may be eligible to apply. LYIT recognises that life and work experience counts, and operates a comprehensive Recognition of Prior Experiential Learning (RPL) scheme.
    What will I study?
    Year/SemesterProposed ModulesMandatory/
    Elective
    No of credits
     1  Concept Art for 3D Mandatory 5
     3D Modelling and Sculpting Mandatory 20
     Texturing and Rendering Mandatory 5
     2  Rigging and Animation Mandatory 5
     Work Based Learning Mandatory 5
     Final Project (Asset Integration) Mandatory 20
    Learning Outcomes
    Having successfully completed the programme participants should be able to:
    • Apply a comprehensive knowledge of the varied skills, tools and practices relevant to the field of 3D modelling and animation.
    • Evaluate and utilise appropriate research materials and formulate personal responses.
    • Exercise critical judgment in conceptualising, developing and realising finished professional standard work.
    • Evaluate and defend the use of appropriate media in response to a brief.
    • Utilise contemporary 3D modelling and animation industry practices in the creation of a body of work.
    • Construct cogent responses to unfamiliar situations and contexts through research, problem-solving and independent critical thinking.
    • Model best practice in a peer relationship with internal and external practitioners.
    • Develop the flexibility and compencey required to work in a fast moving field of creative activity. 
    Career Opportunities
    The development of new platforms in the entertainment and interaction fields, and the hunger for new experiences from consumers has meant the need for content creation is increasing exponentially month on month. In particular one area of content development has been insatiable, the 3d asset pipeline. This pipeline forms the basis for this 3d Modelling and Animation programme.
    The course will prepare the student for multidisciplinary roles in the 3d content creation pipeline. This may be for games, film, animation advertising to name a few. The employability of quality 3d content creators is growing everyday and as new platforms such as Augmented Reality and VR increase in popularity so too will the content needed to keep it fresh. 
    The programme is in direct response to the future skills strategy and was explicitly identified as a skills area which was suffering graduate supply problems. This skills area has been identified as of high significance in the recent Springboard labout market activation initiative where a proposal from the department has successfully secured funding for 12 places.
    Application Procedure
    Applications may be made directly for this programme by downloading the application form:
    Postgraduate Programmes Application Form
    Alternatively, you may apply through springboard at www.springboardcourses.ie. Some applicants may be called for interview.  
    FOR FURTHER INFORMATION: